Grow: A Program the Learns

The GROW program itself seems to be the earliest example of a multi-player user-extensible adventure game intended for teaching purposes. A similar but more sophisticated system called lambdaMOO was developed nearly ten years later at Xerox Parc. Note that MUD1 from Essex University was multi-player but not user extensible nor intended for teaching purposes. Although both GROW and the CHAOS time-sharing system are long forgotten, the motivating need to teach computer literacy is as relevant today as it was back then.

I have created this archive consisting of the executable script and example data files needed to run the program. Much thanks goes to the author Verda Spell of bwBASIC and to her grandson Ted Campbell for making it widely available on the Internet. If anyone is still interested in a readable and modifiable code challenge, my challenge would be to take the above GROW program and rewrite it using best practices in modern software engineering.


Last Updated: Tue Oct 11 02:01:00 PM PDT 2022